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Case study

Fandango Mobile Nav Redesign

Redesigned Fandango's mobile navigation experience so movie browsing, theater discovery, and ticket purchasing felt easier to scan on small screens.

Company

Fandango

Role

UX Design Intern

Timeline

Summer 2022

Team

Product Manager, UX Designer, Engineers

Fandango mobile navigation redesign hero with mobile movie browsing screens

Context

The mobile site had to support browsing, location, trailers, showtimes, and ticket intent in a very small frame.

Fandango helps people discover movies, compare theaters, watch trailers, read ratings, and buy tickets. A large portion of users access Fandango via mobile web. The redesign focused on one practical question: how could the mobile web experience keep core browsing paths close without letting navigation take over the page?

Home, Movies, and Theaters were the highest-value paths.

Search and location needed persistent access without crowding content.

Promos, studio logos, and page tabs competed with movie discovery.

01

Experience issues

The issue was more about hierarchy under compression.

The existing page exposed many useful choices, but the top of the screen was doing too much at once: logo, search, location, studio strip, promo banner, movie rows, and page navigation all competed for attention before a user could settle into browsing.

Original Fandango mobile page with crowded top navigation, studio logos, promo banner, movie rows, and bottom navigation

Navigation clutter

Core page tabs and utility actions were visually close together, making the browsing model harder to parse.

Weak scanning rhythm

Promotional and partner content interrupted the movie list before the page established a clear discovery flow.

Screen economy

Repeated chrome consumed vertical space across home, movie detail, and theater pages.

02

Design exploration

I used research artifacts as working tools, then moved quickly into alternatives.

The strongest throughline was not a formal research process. It was the set of decisions that followed: simplify the top-level model, protect search and location, reduce redundant tabs, and test how the nav should behave while people scroll.

User framing

I used the persona and journey map to keep the work anchored in casual movie planning: people wanted to keep up with releases, find something worth watching, and move from browsing into showtimes without too much planning overhead.

Fandango user persona artifact for a potential movie consumer
Fandango journey map from discovery through watching and after-movie behavior

Navigation exploration

The brainstorm session gave me a broader set of navigation observations and constraints. I then combined those inputs with the research findings and sketched four early concepts to compare which controls deserved persistent access, which tabs could be simplified, and how much of the header should stay visible while users scanned movie rows.

Fandango ideation board with sketches and notes

The four sketches explored different ways to balance page-level navigation, search, location, and vertical space: shrinking the nav, hiding it during scroll, elevating search and location, and testing whether bottom navigation made the browsing model easier to reach.

Low-fidelity Fandango sketch concept exploring smaller navigation on scroll
Low-fidelity Fandango sketch concept exploring hidden and simplified navigation
Low-fidelity Fandango sketch concept exploring search and location at the top
Low-fidelity Fandango sketch concept exploring bottom navigation behavior

Wireframe options

After the sketches, I brought the strongest directions into three wireframe options so the team could react to the structure rather than the visual styling. Each option tested a different balance between navigation persistence, page space, and access to search or location.

Fandango lo-fi option 1 first wireframe screen
Fandango lo-fi option 1 second wireframe screen

Keep key utilities close

Search and location still needed fast access, especially from browsing and movie overview pages.

Reduce repeated chrome

The navigation should save space while users scroll instead of repeatedly pushing content down.

Simplify the tab model

The team feedback pointed toward fewer top-level tabs, clearer labels, and less reliance on icons.

Visual iteration

The visual pass compared active states, tab count, brand-bar relationships, and accessibility considerations. The selected direction reduced the tab model and made the active browsing path easier to recognize at a glance.

Visual design iterations for Fandango mobile navigation

03

Final experience

The final direction made browsing paths more explicit while giving page content more room.

Home, Movies, and Theaters became the primary tab model. Search and location stayed in the utility area. Offers moved below navigation, and studio logos shifted lower so the first screen could better support movie scanning and ticket-planning intent.

Final Fandango home page navigation
Home
Final Fandango movie overview page navigation
Movie overview
Final Fandango theater page navigation
Theater page
Animated Fandango scrolled browsing state
Scroll behavior

Responsive surface

The same navigation model carried across theater and movie contexts.

The final screens keep orientation stable while users move between discovery and ticket planning. The scroll behavior also preserves access to search and location without letting the full navigation block dominate the page.

04

Reflection

A small navigation project became an exercise in prioritizing what the screen should protect.

The useful lesson was restraint. The site already had the ingredients people needed for movie planning, but the mobile interface needed a clearer order of operations: orient, browse, compare, then act.

If I revisited this work today, I would prototype the scroll behavior in more depth and validate the navigation model against real showtime and theater-selection tasks.

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